Despite improvements to available hardware, the solution is not something we can expect from brute-force. More widely available hardware like GPUs in gaming rigs might be able to overcome some of these issues with raw power, but the amount of electricity they use is a major impediment to mobile applications. There is also the issue of power consumption. The kind of quality we’ve come to expect in our 2D displays is prohibitive in 3D, requiring supercomputing levels of number crunching to achieve. One of the major drawbacks of this state-of-the-art technology is the computational load of hologram generation. Making holograms available in a wide range of settings is vital to bringing this technology out of the lab and into our daily lives. Its potential applications include important enhancements to vital, practical tasks, like remote instructions for surgical procedures, electronic assembly on circuit boards, or directions projected on landscapes for navigation. But holography isn’t just about aesthetics. Potential applications include hand-written remote instructions superimposed on landscapes and workbenches.įlying cars, robots, spaceships…whatever sci-fi future you can imagine, there is always a common feature: holograms. It is fast enough to convert writing into lines in real-time, and makes crisp, clear images that meet industry standards. They dramatically cut down the computational cost and power consumption of algorithms that require dedicated hardware. Researchers from Tokyo Metropolitan University have devised and implemented a simplified algorithm for turning freely drawn lines into holograms on a standard desktop CPU.
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